If I had to make this character, I would do this:
Race: Custom Lineage + 2 to Cha, Size: Medium, Variable Trait: Darkvision 60′, Feat: Charger

Stats (27 pts)
Str 8 Dex 14 Con 12 Int 10 Wis 14 Cha 14

Class Breakdown: Monk 1 / Warlock 5 (The Undead)

Aira Shiratori is a headstrong and hot-tempered psychic who blends her natural confidence with a fierce desire to prove herself among the chaos of Dandadan. Her abilities, given to her by Acrobatic Silky, take center stage when she’s thrust into bizarre confrontations with spirits and aliens alike, revealing a depth of power she hadn’t fully understood. Through these supernatural trials, Aira’s bold personality and growing mastery of her gifts propel her into the heart of the series’ strangest and most exhilarating battles. This build is of her layering powerful kicks and using her hair to damage and maneuver her foes across the battlefield into a destructive dance of death.

Monk is the first class for Aira, giving her enhancements to her defense and unarmed martial arts damage. Monk gives her the proficiencies of Athletics, Acrobatics, Painter’s Supplies, Unarmored Defense, and Martial Arts.

Warlock with the Undead patron is where Aira gains her ability to activate her yokai powers, gifted to her by Acrobatic Silky, gifting her further powers to enhance her durability and senses. Warlock grants her Otherworldly Patron: The Undead, Pact Magic, Expanded Spell List, and Form of Dread, Eldritch Invocations: Agonizing Blast, Grasp of Hadar, and Rebuke of the Talisman, and Pact Boon: Pact of the Talisman. Form of Dread allows Aira to transform as a bonus action for 1 minute, giving her temp hit points, the ability to force the frightened condition on a foe if they fail a Wis check from one of her attacks a round, as well as making her immune to the frightened condition, representing her foul-mouthed fiery personality.

The feat of War Caster grants her advantage on con saving throws to maintain concentration on spells when she takes damage, perform somatic components with weapons in one or both hands, and the ability to cast a spell as an opportunity attack.

The feat Mobility further enhances her speed by 10 feet, allows her to Dash through difficult terrain without extra movement cost for that turn, and if she attacks a foe with a melee attack, that foe she won’t provoke opportunity attack from that foe for the rest of the turn, whether she hits them or not.

Scion of the Outer Planes (The Outlands) gifts Aira with the damage resistance of Psychic and the cantrip Mage Hand, using her Cha as the spellcasting ability.

Background: Gate Warden gives Aira the proficiencies of Persuasion and Survival, Languages of Undercommon and Celestial, and the Background Feature of Planar Infusion.

Equipment: Shortsword, 10 Darts, an Explorer’s Pack, and Gate Warden Starting Equipment.

Spells
Scion of the Outer Planes
Mage Hand

Warlock
Cantrips
Blade Ward

Eldritch Blast
Lighting Lure

1st Level
Arms of Hadar
Expeditious Retreat

2nd Level
Hold Person
Spider Climb

3rd Level
Hunger of Hadar
Spirit Shroud

www.dndbeyond.com/characters/136642686/Vss1xN
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