If I had to make this character, I would do this:

Race: Variant Human + 1 to Str and Int, Size: Medium, Skills: Performance, Feat: Polearm Master

Stats (27 pts)

Str 13 Dex 14 Con 13 Int 13 Wis 8 Cha 13

Class Breakdown: Fighter 5 (Eldritch Knight)/Bard 1

Mira is the charismatic lead dancer and visual of the K-pop sensation group HUNTRIX, captivating audiences with her flawless choreography and ethereal stage presence in the animated series K-Pop: Demon Hunters. Beneath her glamorous idol facade, she harbors a rebellious spirit as the black sheep of her family, channeling her frustrations into fierce battles against demonic forces alongside bandmates Rumi and Zoey. This build is of Mira unleashing devastating strikes in a whirlwind of motion, cutting through the demons of Gwi-Ma with unbreakable resolve.

Fighter is the main class for Mira, giving her access to impressive hand-to-hand and martial fighting prowess as well as impressive defense from her armor proficiencies. With Fighter, she gains proficiencies of Athletics and Acrobatics, Fighting Style: Unarmed Fighting, Second Wind, Action Surge, and Extra Attack.

Martial Archetype: Eldritch Knight grants her the ability to summon her weapon to herself, as well as unleashing devastating damage when she couples her melee fighting with spells. Eldritch Knight gives her Spellcasting and Weapon Bond.

Bard gives Mira access to more spells, the ability to disguise her outfit so she can rock a sleeping bag at a fashion show, as well as the ability to enhance her allies in and out of combat. With Bard, she gains the proficiencies of Hand Drum and Intimidation, Spellcasting, and Bardic Inspiration.

The feat of Polearm Master gifts her with the ability to gain an extra attack as a bonus action when she uses certain weapons, as well as the ability to attack a foe once they enter her reach.

The feat of Scion of the Outer Planes (Lawful Outer Plane-Int) gifts her with Damage Resistance of Force as well as the cantrip of Guidance.

The feat of Mobile gives her an increase in her speed by 10 feet, the ability to Dash over difficult terrain without costing extra movement, and when she melee attacks a foe, she won’t provoke an attack of opportunity from them for the rest of the turn.

Background: Gate Warden grants Mira the proficiencies of Persuasion and Survival, Languages of Infernal and Undercommon, and the Background Feature of Planar Infusion.

Equipment: Glaive, Warhammer, 2 Handaxes, an Explorer’s Pack with Gate Warden Starting Equipment.

Spells

Fighter (Eldritch Knight)

Cantrip

Blade Ward

Green-Flame Blade

1st Level

Expeditious Retreat

Mage Armor

Shield

Thunderwave

Bard

Cantrip

Mending

Vicious Mockery

1st Level

Detect Magic

Disguise Self

Healing Word

Silent Image

https://www.dndbeyond.com/characters/149111667/4GiZ3s

#Mira

#Huntrix

#Kpopdemonhunters

#dndbeyond

#dnd5e


taliopharo1

Creative Writer who loves all things food, travel, anime, movie and TTRPG related