If I had to make this character I would do this:
Race: Variant Human + 1 to Wis and Dex, Skills: Perception, Feat: Gift of the Gem Dragon (Wis)
Stats (27 pts)
Str 14 Dex 15 Con 14 Int 8 Wis 12 Cha 8
Class Breakdown: Fighter 4 (Battle Master)/Cleric 1 (Arcana Domain)/Barbarian 1
Noor is a young man determined to grow his abilities yet unable to move past elementary skills due to his inability to do so. It wasn’t until he charged in to save Lynne from a mighty minotaur that his one true ability called Parry was able to shine and defeat the mighty creature. Now, Noor uses this skill to dominate each battlefield he finds himself at.
Fighter is the starting class for Noor, giving him the framework for him to build upon growing his true talent of being able to parry anything thrown at him. With Fighter he gains the proficiencies of Athletics and Animal Handling, Fighting Style: Interception, Second Wind, and Action Surge.
Martial Archetype: Battle Master is where Noor gains his specialization in his ability to parry and dodge every attack that is levied against him. Battle Master gives him Superiority Dice, Maneuvers of Parry, Evasive Footwork and Bait and Switch, and the Student of War: Woodcarver’s Tools.
Barbarian increases Noor’s durability and mimics his Physical Enhancement and Stone Throw abilities. Barbarian gives him Rage and Unarmored Defense.
Cleric of the Arcane domain is where he gains his abilities of Tiny Flame and Low Heal. Cleric gives him Divine Domain: Arcane, Arcane Initiate: Fire Bolt, and Blade Ward and the skill proficiency of Arcana.
The feat Gift of the Gem Dragon grants Noor +1 to Wis and Telekinetic Reprisal
The feat Lucky gives him 3 luck points that he can use to make a foe re-roll their attacks, possibly causing a foe to miss if they initially landed a blow.
Background: Folk Hero gives Noor the skill proficiencies of Persuasion and Survival, Tool Proficiencies of Vehicles (Lands) and Carpenter’s Tools, and the Background Feature of Rustic Hospitality.
Equipment: Longsword, Flail, 2 Handaxes, Chain Mail, an Explorer’s pack, and Folk Hero Starting Equipment. Pick up a Dragon’s Wrath Longsword (Wakened) to represent his King Sword.
Spells
Cleric
Cantrip
Fire Bolt
Blade Ward
Guidance
Mending
Resistance
1st Level
Detect Magic
Healing Word
Magic Missle
Shield of Faith
Protection from Evil and Good
https://www.dndbeyond.com/characters/128742232/sgXAX2
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