Satoru Gojo is a special-grade jujutsu sorcerer gifted with the twin techniques of Limitless and Six Eyes. These two techniques have placed himself and Suguru Geto as the pinnacles of strength in the Jujutsu Kaisen world. It is this strength that has driven Gojo towards the cocky and brash demeanor that brings him into conflict with Suguru Geto at times. The two of them are focused on defending Riko Amanai and allowing her to enjoy her life as a student vowing to battle even Master Tengen if she does not agree to being the Star Plasma Vessel. It is during this time that the two are pressed to their limits against a powerful foe and brought to new paths to travel at the end of this fateful encounter. “Are you the strongest because you’re Satoru Gojo or are you Satoru Gojo because you’re the strongest?” This build of Satoru Gojo is him in the fight with Toji Fushiguro from Jujutsu Kaisen: Hidden Inventory.

Satoru Gojo Stats

Str 13 Dex 12 Con 12 Int 14 Wis 10 Cha 13 (27-point buy)

Str 13 Dex 12 Con 12 Int 16 Wis 10 Cha 13 (after racial and feat mod)

Class Wizard 6 (Graviturgy Magic)

The three things that I wanted to achieve in this build are:

  1. Limitless Power Potential.
  2. Red Push, Blue Pool.
  3. Six Eyes, One Fist.

Background

For Background, I chose City Watch/Investigator for Satoru Gojo. He gains the skills of Arcana and Athletics, languages of Undercommon and Infernal, and the Background Feature of Watcher’s Eye. This represents Gojo’s background as a jujutsu sorcerer attending Tokyo Jujutsu High.

Race

For Race, I chose Custom Lineage for Gojo. With this race he gains + 2 to Int, Size: Medium, Feat: Alert, and Variable Trait: Proficiency-Perception.

Class

Gojo’s class breakdown is Wizard 6 (Graviturgy Magic). It is with this class, that Gojo gains access to powerful spells and features that mimic his cursed technique of Limitless, and abilities that enhance his speed and close-quarters combat potential. This combination of classes and feats is the best attempt to consolidate his abilities and talents at this level.

Wizard 1 is the starting class for Gojo. This class gives him the skills of Investigation and Insight, Spellcasting, and Arcane Recovery.

Wizard 2 is where Gojo gains his incredible Limitless Technique in the form of the Arcane Tradition of Graviturgy Magic. Graviturgy Magic gives him the feature of Adjust Density which allows him to alter the weight of an object or creature to be either heavier or lighter. This allows the creature to move quicker, jump further if he is lighter, or gain advantage on Str checks and Str saving throws if he is heavier.

Wizard 3 is where he gains access to 2nd level spells.

Wizard 4 gifts Gojo with the feat Fighting Initiate: Unarmed Fighting. This feat gives Gojo the ability to inflict incredible damage with his unarmed strikes ranging from from 1d6 to 1d8 bludgeoning damage depending on whether he has a weapon in hand or not.

Wizard 5 gains access to 3rd-level spells.

Wizard 6 is the final level for Gojo with the feature of Gravity Well. With Gravity Well if he lands a spell on a friend or foe he can move either 5 feet to an unoccupied location of Gojo’s choice.

With full use of Satoru Gojo’s powers, he can perform the following techniques via class features and abilities:

  • Immeasurable Cursed Energy – Wizard spell book with access to Wizard spell list.
  • Limitless- Graviturgy Magic Arcane Tradition
    • Cursed Technique Lapse: Blue- Vortex Warp spell + Gravity Well Feature
    • Cursed Technique Lapse- Maximum Cursed Energy Output: Blue- Thunderwave cast at 3rd level or Warding Wind spell
    • Cursed Technique Reversal: Red- Catapult spell or Fireball spell + Gravity Well feature
  • Infinity- Shield/Silvery Barb Spell + Mage Armor spell + Spirit Shroud spell + Gravity Well feature.

This combination of feats, stats, and spells makes this DND build of Satoru Gojo a supermassive blackhole of cursed energy capable of annihilating any foe attempting to stand in his way in Six levels or Less.

Spells

Wizard

Cantrip

Blade Ward

Gust

Lighting Lure

Sapping Sting

1st Level


Absorb Elements

Catapult

False Life

Feather Fall

Floating Disk

Jump

Longstrider

Mage Armor

Magic Missile

Magnify Gravity

Shield

Silvery Barbs

Thunderwave

2nd Level

Blur

Hold Person

Immovable Object

Kinetic Jaunt

Levitate

Misty Step

Vortex Warp

Warding Wind

3rd Level

Bestow Curse

Blink

Counterspell

Fireball

Haste

Spirit Shroud

Equipment

Standard Wizard equipment with Dagger, Spellbook, Arcane Focus (Glasses), Scholar’s Pack, and City Watch equipment.

Shout out to https://jujutsu-kaisen.fandom.com/wiki/Jujutsu_Kaisen_Wiki and Ohara for their incredible information in making this amazing character as well as DNDBeyond for its character creation platform. The next character of the trio will be Shoko Leiri, the reverse cursed technique healer of the group. Until later Tale-Tellers!

#Gojo

#GojoSatoru

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taliopharo1

Creative Writer who loves all things food, travel, anime, movie and TTRPG related