Siv-Runa was a cleric driven to her limits when her temple was burned to the ground. It was then that she gave herself to the gods to become their instrument of wrath. She fought for many years and eventually helped to quell the evil that dominated the land at the cost of her life. Yet her soul was marked by destiny to continue the fight for as long as there was a need. Placed into a crypt, she was preserved for five hundred years awaiting the call of her gods to fight again.
Siv-Runa
Race: Scourge Aasimar, +2 Cha, +1 Con, Darkvision, Celestial Resistance, Healing Hands, Light Bearer
Stats (27- point buy)
Str 15 Dex 12 Con 15 Int 8 Wis 13 Cha 8 (base stats)
Str 16 Dex 12 Con 16 Int 8 Wis 13 Cha 10 (racial and feat adjustment)
The three things that I wanted to achieve with this build are:
- High Amounts of Radiant Damage.
- Enhanced Defensive Options.
- Secondary Healing Options.
Race
For Race of this build I went Scourge Aasimar. This race gives her Darkvision 60′, resistance to necrotic and radiant damage, healing via Healing Hands, the Light cantrip and Radiant Consumption that acts as a damage over time that is centered on her.
Background
For Background I chose Folk Hero for her. This gives her Animal Handling, Survival, Vehicles (Land) Carpenter’s Tools and the Rustic Hospitality.
Class
For the Class make up of this build I went Barbarian 5 (Path of the Zealot)/ Cleric 1 (Light Domain). This combination gives her amazing radiant damage on top of her bonus damage from Rage, Radiant Consumption and the feat Crusher.
Barbarian 1 gives her the skills Nature, Perception, Rage and Unarmored Defense.
Barbarian 2 is where she gains Reckless Attack and Danger Sense
Barbarian 3 is where she gets Divine Fury and Warrior of the Gods. That gives her bonus damage of the radiant type and free resurrections.
Barbarian 4 is where she picks up the feat Crusher. She increases Str by 1.
Barbarian 5 is where she gains Extra Attack and Fast Movement. Now she gets two attacks and a boost to movement.
Cleric 1 (Light Domain) gains Spellcasting and Warding Flare. Warding Flare allows her to impose disadvantage on one creature that she sees within 30 feet using her reaction.
Spells
Cantrip
Thaumaturgy
Toll the Dead
Word of Radiance
1st Level
Burning Hands
Faerie Fire
Guiding Bolt
Healing Word
Equipment
Standard Barbarian Equipment with a focus on a Maul
Character sheet from DND Beyond