If I had to make this character, I would do this:
Race: Variant Human + 1 to Dex and Int, Size: Medium, Skills: Investigation, Feat: Telekinetic (+1 to Int)

Stats (27 pts)
Str 8 Dex 15 Con 10 Int 14 Wis 10 Cha 14

Class Breakdown: Rogue 4 (Soulknife)/Wizard 2 (Bladesinging)

Zoey is the youngest member and main rapper of the K-pop group Huntrix. Born and raised in Burbank, she often struggled to find where she belonged, pouring her doubts and emotions into sharp lyrics that became her strength. Though she presents herself as bubbly and lighthearted, beneath that charm lies a fiery spirit and a will to prove that her words carry power. During the events of K-Pop Demon Hunters, Zoey learns to channel her lyrical creativity and her skill with shinkal throwing knives into true weapons, standing alongside her sisters as both performer and protector. This build is of Zoey cutting through demons with rapid precision, her verses as sharp as her blades, and unleashing her youthful energy in the battle against Gwi-Ma’s forces.

Rogue is the starting class for Zoey, giving her access to a ton of skills, high damage potential, and impressive maneuverability. With Rogue, she gains proficiencies of Sleight of Hand, Perception, Acrobatics, and Insight, Expertise in Performance and Insight, Sneak Attack, Thieves’ Cant, and Cunning Action.

Roguish Archetype: Soulknife is where Zoey gains access to her Shinkal throwing knives as well as the ability to influence certain outcomes positively in her favor to aid her battle against the demons of Gwi-Ma. Soulknife gives her Psionic Blades and Psionic Power

Wizard with the Bladesinging Arcane Tradition enhances her fighting potential, as well as giving her access to words that she can weave into powerful abilities. With Wizard, Zoey gains Spellcasting and Arcane Recovery. With Bladesing, she gains Training in War and Song: Scimitar and Bladesong. Bladesong gifts her combat ability with a bonus to her AC equal to her Int mod, +10 feet to her walking speed, advantage on Dex (Acrobatics) checks, and a bonus to Con saving to maintain concentration on a spell using her Int modifier.

The feat of Strike of the Giants (Stone Strike) gifts her with the ability to deal an extra 1d6 force damage to a foe, and they would need to make a Str saving throw or be pushed back 10 feet in a straight line.

The feat of Sharpshooter gifts her with the ability to attack at long range without imposing disadvantage on her ranged weapon attack rolls; her ranged weapon attacks ignore half cover and three-quarters cover and can take a -5 penalty to attack to deal +10 to attack’s damage.
The feat of Telekinetic increases her Int by +1, gives her an invisible mage hand spell without the need for verbal or somatic components, and the ability to telekinetically shove one creature within 30 feet of her by 5 feet away or towards her.

Background: Giant Foundling grants Zoey the proficiencies of Intimidation and Survival, Languages of Giant and Undercommon, and the Background Feature of Strike of the Giants.
Equipment: Rapier. 20 arrows and a Shortbow, Leather Armor, 2 daggers, thieves’ tools, a Burglar’s Pack with Giant Foundling Starting Equipment.

Spells
Telekinesis (Int)
Mage Hand
Wizard
Cantrip
Blade Ward
Fire Bolt
Sword Burst
1st Level
Feather Fall
Ice Knife
Mage Armor

Magic Missle
Shield
https://www.dndbeyond.com/characters/149069671/5QMfFi
#Zoey
#Huntrix
#Kpopdemonhunters
#dndbeyond
#dnd5e
