***Spoiler Warning for Canto 7***

If I had to make this character, I would do this:

Race: Dhampir + 1 to Str, Con, and Cha, Size: Medium, Speed 35 feet, Ancestral Legacy: Deception and Perception, Darkvision, Deathless Nature, Spider Climb, Vampiric Bite.

Stats (27 pts)

Str 14 Dex 14 Con 14 Int 10 Wis 9 Cha 13

Class Breakdown: Paladin 6 (Oath of Glory)

Don Quixote, the chivalrous and delusional sinner of Limbus Company, charges forward with unwavering zeal, brandishing her lance in the name of forgotten ideals and justice long lost. Though driven by an obsession with knightly virtue and an antiquated sense of heroism, she is far from a mere comic figure—her madness lends her strength, making her a relentless force on the battlefield. Torn between her righteous fantasies and the grim reality of the world around her, This build of Don Quixote showcases her at her peak, fearlessly clashing with foes amidst the chaotic resonance of battle, lance raised high and honor unshaken.

Paladin is the main class for this build, gifting her with impressive offense, potent buffs, and defensive abilities that keep her constantly fighting with every ounce of her being. With Paladin, she gains the proficiencies of Athletics and Persuasion, Divine Sense, Lay on Hands, Fighting Style: Great Weapon Fighting, Spellcasting, Divine Smite, Divine Health, Channel Divinity Extra Attack, and Aura of Protection

Sacred Oath: Oath of Glory is where Don Quixote gains an increase in both her battlefield prowess and her incredible feats of strength. The Oath of Glory gives her Oath Spells of guiding bolt, heroism, enhance ability, and magic weapon. She also gains alternative uses for her Channel Divinity with Peerless Athlete: that gives her advantage on Str (Athletics) and Dex (Acrobatics) checks as well as increasing her ability to move heavier loads and jump distances; while Inspiring Smite allocates temporary hit points to chosen creatures within 30 feet of her.

The feat Charger gives Don Quixote the ability to use her action to Dash, and as a bonus action, she can either make one melee attack, inflicting +5 to the damage, or shove a foe away from her by 10 feet.

Background: Knight of the Order gives her the proficiencies of Intimidation and History, Tool Proficiency of Drum, Language of Undercommon, and the Background Feature of Knightly Regard.

Equipment: Longsword. Lance, 5 Javelins, Chain Mail, Emblem, an Explorer’s Pack, and Knight of the Order Starting Equipment. Pick up Boots of Striding and Springing to mimic Rocinante and a Vicious Lance to represent “Sueno Imposible”.

Spells

Paladin

1st Level

Bless

Compelled Duel

Cure Wounds

Guiding Bolt

Heroism

Searing Smite

2nd Level

Branding Smite

Enhance Ability

Magic Weapon

https://www.dndbeyond.com/characters/147672361/wzHPPl

#DonQuixote

#LimbusCompany

#Sinner

#Fixer

#dndbeyond

#dnd5e


taliopharo1

Creative Writer who loves all things food, travel, anime, movie and TTRPG related