If I had to make this character I would do this:
Race: Stout Hafling + 2 to Dex and +1 to Con, Lucky, Brave, Hafling Nimbleness, Stout Resilience
Stats (27 pts)
Str 8 Dex 14 Con 13 Int 12 Wis 15 Cha 10
Class Breakdown: Monk 4 (Way of Mercy)/Druid 2 (Circle of Spores)
Ren is known as the Poison Moth in the Assassin’s Guild that ply their trade in the shadows of the Adventurer’s Guild. Orphaned after her blighted powers overcame her parents, she was taken in by Jade and raised by her new found family in the Assassin’s Guild to contain her powers until she needs to unleash them upon her target. This build is of her inflicting her foes with a lingering and debilitating miasma while beating them into submission.
Monk is the main class for Ren, her skills in cooking, her strong mobility, and her impressive close-quarter combat potential are further enhanced by the Ki feature. With Monk, she gains the proficiencies of Acrobatics, Insight and Cook’s Utensils, Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Deflect Missiles and Slow Fall,
Monastic Tradition: Way of Mercy allows her to inflict damaging wounds with her touch, skills in medicine to ensure her target is dispatched, or healing hands that can restore health to an ally. Way of Mercy grants her Implements of Mercy, Hand of Healing and Hand of Harm.
Druid gifts her with the ability to infiltrate enemy territory, and spells that give her more poison options, enhancing her defenses and movement abilities. With Druid, she gains Druidic language, Spellcasting, and Wild Shape.
Druid Circle: Circle of Spores is where she gains her poison-blighted ability to unleash a swarm of poison from her person. Circle of Spores gives her Circle Spell: Chill Touch, Halo of Spores, and Symbiotic Entity.
The feat of Shadow Touched: Wis gives her a +1 to her Wis and the spells of Invisibility and Ray of Sickness.
Background: Criminal gives Ren the skill proficiencies of Deception and Stealth, Tool Proficiencies of Thieves’ Tools and Dice Set, and the Background Feature of Criminal Contact.
Equipment: Shortsword, 10 Darts, an explorer’s pack, and Criminal Starting Equipment.
Spells
Shadow Touched (Wis)
Invisibility
Ray of Sickness
Druid
Cantrip
Infestation
Poison Spray
1st Level
Absorb Elements
Faerie Fire
Goodberry
Longstrider
Thunderwave
https://www.dndbeyond.com/characters/125845594/egQKXI
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