Megumi Fushiguro, the shikigami sorcerer with the sea urchin hairstyle, is the deuteragonist of the Jujutsu Kaisen series. He is a descendant of the Zenin Family born with the prized technique of Ten Shadows. It is this technique alongside his immense tactical wit and incredible stamina that makes him a promising and powerful jujutsu sorcerer acknowledged by even Sukuna himself. Of all of the 1st year students, he has spent the most time with Satoru Gojo often showing a irritation to the jovial natures of Gojo and the rest of his team. His diligent mindset and resolute demeanor serve him well when it comes to a supreme determination that pushes him to stand against any foe no matter how powerful. This build of Megumi Fushiguro is him shortly after defeating the special grade curse spirit while Nobara and Itadori were battling special grade curses of Eso and Kechizu.

Megumi Fushiguro Stats

Str 12 Dex 14 Con 13 Int 10 Wis 14 Cha 10 (27-point buy)

Str 14 Dex 14 Con 14 Int 10 Wis 14 Cha 10 (after racial and feat mod)

Class Druid 6 (Circle of the Shepherd)

The three things that I wanted to achieve in this build are:

  1. Creatures Summoned, Battles Engaged.
  2. Bloodied Yet Unbowed.
  3. Unfinished Domains.

Background

For Background, I chose City Watch/Investigator for Megumi. He gains the Skills of Insight and Athletics, Languages of Undercommon and Deep Speech, and the Background Feature of Watcher’s Eye. This represents his multiple years of active training as a Jujutsu sorcerer who now attends Tokyo Jujutsu High.

Race

For Race, I chose Half-Orc for Megumi. With this race, he gains + 2 to Str and + 1 to Con, Darkvision, Menacing, Relentless Endurance, and Savage Attacks. The key feature of this race is Relentless Endurance since it represents Megumi’s ability to constantly stay in a fight after taking insane levels of damage from his foes.

Class

Megumi’s class breakdown is one class, Druid 6 (Circle of the Shepherd). It is with this class that Megumi Fushiguro gains access to an impressive array of summoning creatures that can be enhanced further with spells and features, impressive damage and crowd control abilities that mimic his unfinished domain creation, and multiple means of mobile defense options. This combination of classes and feats is the best attempt to consolidate his abilities and talents at this level.

Druid 1 is the starting class for Megumi Fushiguro. This class gifts him with all of his curse-summoning potential. At this level, he gains the skills of Arcana and Perception, Druidic, and Spellcasting.

Druid 2 is where Megumi gains a rudimentary domain technique with the Druid Circle of the Shepherd as well as Wild Shape. Circle of the Shepherd gives him the features of Speech of the Woods and Spirit Totem. Spirit Totem is the key feature here since it establishes his ability to buff his allies, making them more capable at the expense of the foes they face.

Druid 3 gives Megumi access to 2nd level spells. This spell level gives him a stronger version of his Chimera Shadow Garden, allowing him to layer crowd control spells with his Spirit Totem to create a hostile environment for his foes while enhancing his allies.

Druid 4 increases his martial art capability with the feat Fighting Initiate: Unarmed Fighting as well as Wild Shape Improvement. Now he becomes a capable hand-to-hand fighter as well as an improvement in his mobility and durability with the stronger animal forms.

Druid 5 grants him 3rd level spells. Now, Megumi can summon his shikigami with the spells of Conjure Animals and Summon Fey.

Druid 6 is the final level for Megumi with the feature of Mighty Summoner. This feature allows him to summon empowered creatures with more hit points as well as having their natural attacks able to overcome immunity and resistance to nonmagical attacks and damage.

With full use of Megumi’s powers, he can perform the following techniques via class features and abilities:

  • Ten Shadows Technique- Spirit Totem + Mighty Summoner + Conjure Animals/Summon Fey + Wild Shape
  • Chimera Shadow Garden- Spirit Totem + Spike Growth/Conjure Animals/Wither and Bloom spells

This combination of feats, stats, and spells makes this DND build of Megumi Fushiguro an overwhelming flood of fearsome fangs, unflagging stamina, and keen strategies capable of decimating many foes in Six levels or Less.

Spells

Druid

Cantrip

Mold Earth

Primal Savagery

Shillelagh

1st Level

Entangle

Healing Word

Thunderwave

2nd Level

Barkskin

Spike Growth

Wither and Bloom

3rd Level

Conjure Animals

Summon Fey

Equipment

Standard Druid equipment with Scimitar, Quarterstaff, and Leather Armor.

Shout out to https://jujutsu-kaisen.fandom.com/wiki/Jujutsu_Kaisen_Wiki and The Amagi for their incredible information in making this amazing character as well as DNDBeyond for its character creation platform. This concludes the 1st year students, now onto the 2nd year students. The next character is Maki Zenin, the non-sorcerer elder twin of the Zenin Clan! Until later Tale-Tellers!

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taliopharo1

Creative Writer who loves all things food, travel, anime, movie and TTRPG related