Lesva Samta was orphaned in a small village nestled at the foot of a massive alpine mountain range far to the north of the world. Being raised in a small abbey amongst the monks she grew into a precocious child who would seek to aid those in need. Her angelic nature and mystical talents would manifest in the radiant pallor of her skin and the ability to influence the fate of those around her. When she reached her 18th birthday, Lesva felt a calling to travel the world and lend her talents to the greater world at large. Traveling far and wide, she traveled south and has become known as an angel of balance, tilting the scales for those beleaguered by the world’s evils and giving them a chance to thrive in the face of adversity.

Lesva Samta (Angel of Balance)

Race: Aasimar +1 to Dex and +2 to Cha, Celestial Resistance, Darkvision, Healing Hands, Light Bearer, Celestial Revelation: Radiant Soul.

Stats (27- point buy)

Str 8 Dex 13 Con 14 Int 12 Wis 10 Cha 15 (base stats)

Str 8 Dex 14 Con 14 Int 12 Wis 10 Cha 18 (racial and feat adjustment)

The three things that I wanted to achieve with this build are:

  1. To Buff or Debuff at a Whim.
  2. To Heal or Harm in an Instance.
  3. Manipulating the Fates of Others.

Race

For the Race of this build, I went with Aasimar. With Aasimar you gain Celestial Resistance, Darkvision, Healing Hands, Light Bearer, and Celestial Revelation: Radiant Soul.

Background

For Background, I chose Far Traveler for Lesva. This gives her the skills of Perception and Investigation, the Tool Proficiency of Lyre, the Language of Undercommon, and the Background Feature of All Eyes on You.

Class

For the Class makeup of this build, I went with Sorcerer 6 (Clockwork Soul). With this class, she gains the ability to strip enemies of advantage rolls and disadvantage rolls from her allies, protect her friends with defensive magical wards, and aid those in need with the ability to heal or harm those who would abuse those under her care.

Sorcerer 1 is the beginning of this build with the skills of Insight and Arcana, Spellcasting, Clockwork Spells of Alarm and Protection from Evil and Good, and Restore Balance.

Sorcerer 2 is where Lesva picks up the feature of Font of Magic. This gives her sorcery points and the ability to either create more spell slots or convert spells slots into sorcery points.

Sorcerer 3 grants her Metamagic options of Quickened Spell and Extended Spell. She also gains the bonus spells of Aid and Lesser Restoration

Sorcerer 4 is where Lesva picks up the feat of Fey Touched (Cha). With this feat, she gains the spells Misty Step and Bane.

Sorcerer 5 is where she gains 3rd level spells and the extra spells of Dispel Magic and Protection from Energy.

Sorcerer 6 is the final level for this build with the features of Bastion of Law. This allows her to create magical wards around creatures using her sorcery points equaling a d8 for each point used. The ward can be used to reduce damage taken depending on how many dice the ward is made up of.

Spells

Sorcerer

Cantrip

Blade Ward

Chill Touch

Fire Bolt

Mending

Mold Earth

1st Level

Shield

Silvery Barbs

2nd Level

Blindness/Deafness

Hold Person

Shadow Blade

3rd Level

Haste

Slow

Equipment

Standard Sorcerer with a Quarterstaff, 2 daggers, and an Arcane Focus: Crystal.

Character sheet from DND Beyond

https://ddb.ac/characters/85719543/BniSOQ


taliopharo1

Creative Writer who loves all things food, travel, anime, movie and TTRPG related