Annys Stoutale grew up as a castles urchin on the streets of her dwarven mountain town. She lived by surviving on scraps and running through the town hiding amongst the crates and vats of the breweries downtown. Annys started to develop her draconic abilities, using them to make her life easier while attempting to feed herself in the town. She was eventually arrested for stealing some of the mashings from a brewery, causing a significant ruckus before being knocked unconscious. As she was being taken away Edgar Stoutale and his wife Aelia took pity on the young dwarf and though she was charged with multiple crimes the testimony of the two she was given a lessened charge of community service working at their brewery. She focused her skills and magical prowess on assisting them in crafting beers. She also started to follow Aelia to the local chapel of the Sharindlar, the goddess of mercy and healing. The doctrines from this chapel gave Annys a newfound purpose and she was inspired to join them as a cleric of peace. Though she is still young in her duties, Annys has grown enough in her studies to join an adventure’s guild and assist struggling adventures when she is not working at the brewery.

Annys Stoutale

Race: Hill Dwarf +2 Con, +1 Wis, Darkvision, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning, Dwarven Toughness

Stats (27- point buy)

Str 10 Dex 14 Con 13 Int 10 Wis 12 Cha 14 (base stats)

Str 10 Dex 14 Con 16 Int 10 Wis 13 Cha 14 (racial and feat adjustment)

The three things that I wanted to achieve with this build are:

  1. Dwarven-Dragon Toughness.
  2. Bring Strangers Together.
  3. Fire and Ice.

Race

For the Race of this build, I went with Hill Dwarf, With this race, she gains +2 to Con and +1 Wis, Darkvision, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency: Brewer’s Supplies, Stonecunning and Dwarven Toughness. The key traits for this build are Dwarven Resilience and Dwarven Toughness. Dwarven Resilience gives her resistance against poison while Dwarven Toughness grants her a bonus extra hp per level.

Background

For Background I chose Urchin. This gives her the skills of Sleight of Hand, Stealth, Disguise Kit, Thieves Tools, and the Background Feature of City Secrets.

Class

For the Class makeup of this build, I went with a mix of Sorcerer 5 (Draconic Bloodline)/Cleric 1 (Peace Domain). With this combination of classes, she gains an enhanced hit point pool and AC from her draconic and dwarven bloodline, strong party enhancement with spells and emboldening bond and multiple skills that grant her the ability to maneuver in any urban environment. With these skills and abilities, Annys becomes an unbreakable backbone for any party.

Sorcerer 1 is the beginning of this build with the skills of Insight, Arcana, Spellcasting, Dragon Ancestor: Copper, the language of Draconic, and Draconic Resilience.

Sorcerer 2 is where Annys picks up the feature of Font of Magic.

Sorcerer 3 grants her access to her 2nd Level spells and Metamagic of Twinned Spell and Quickened Spell.

Sorcerer 4 is where she picks up the feat Dwarven Fortitude. This grants her a +1 to her Con, as well as being allowed to use her Hit Die to heal herself when she uses the Dodge action in combat.

Cleric 1 is the next phase of her life. Here, she gains Spellcasting, cleric armor proficiencies, her Divine Domain of Peace, Implement of Peace: Persuasion and Emboldening Bond. Emboldening Bond allows her to bond willing creatures up to her proficiency bonus for 10 minutes and give them a d4 to add to attacks, ability checks, or savings throws. This with gives her spell of blessing will give her allies +2d4 for those rolls.

Cleric 2 is the final level for this build with access to the Channel Divinity class feature. Channel Divinity allows her to Turn Undead or use its secondary ability of Balm of Peace. With Balm of Peace, she can move up to her speed without provoking opportunity attacks and move within 5 feet of any other creature she can restore hit points equal to 2d6 + her wisdom bonus.

Spells

Sorcerer

Cantrip


Fire Bolt

Friends

Prestidigitation

Ray of Frost

Shape Water

1st Level

Shield

Sleep

2nd Level

Phantasmal Force

Scorching Ray

Spider Climb

Cleric

Cantrip

Mending

Sacred Flame

Spare the Dying

1st Level

Bless

Healing Word

Heroism

Sanctuary

Equipment

Standard Sorcerer equipment with a focus on a Handaxe, and a Component Pouch.

Character sheet from DND Beyond

https://ddb.ac/characters/73803357/uev1sm


taliopharo1

Creative Writer who loves all things food, travel, anime, movie and TTRPG related