Eirril was the second daughter of a merchant family of a wealthy town. Being the middle child left her an open future and lessened expectations from her family. She always felt drawn to the outside world and would spend time roaming the forest, seeking her place in the greater world. She eventually stumbled upon small twig shaped and twisted into the form of a rapier. Once she picked it up she was whisked away to a realm of silvery mist and greeted by a powerful winged Fey creature offering to give her a path to follow. She found a patron that gifted her power and offered her a question that she spent a long time pondering. “What is your significance in the realm of why?” This lingering question eventually made her leave her home and spend significant time living in the woods, pondering its meaning day and night. Now she feels that she must seek her answers amongst the civilized lands in order to experience more and solve this riddle once and for all.
Eirril
Race: High Half-Elf, +1 Wis, +1 Dex, Darkvision, Fey Ancestry, High Elf Descent
Stats (27- point buy)
Str 9 Dex 15 Con 12 Int 10 Wis 12 Cha 14 (base stats)
Str 9 Dex 16 Con 12 Int 10 Wis 13 Cha 16 (racial and feat adjustment)
The three things that I wanted to achieve with this build are:
- Power of the Swarm.
- Fey gifted abilities.
- Aware of one’s surroundings.
Race
For the Race of this build I went with High Half-Elf. This race gives her Darkvision, Fey Ancestry, High Elf Descent: Cantrip Mold Earth, and the language Sylvan.
Background
For Background I chose Hermit for her. This gives her Medicine, Religion, Herbalism Kit, the language of Primordial and the Background Feature of Discovery.
Class
For the Class make up of this build I went Warlock 2 (The Archfey)/ Ranger 4 (Swarmkeeper). This combination of classes gives Eirril a nice blend of fey based abilities that fits in well with the Swarmkeeper’s own creative combat style and class features. This is especially true if you choose Pixies as your swarm.
Warlock 1 gives her the skills of Investigation, Nature, Spellcasting, Expanded Spell List, and Fey Presence. Fey Presence lets he charm or frighten creatures within a 10 foot cube from her once per short or long rest.
Warlock 2 gifts her the Eldritch Invocations of Agonizing Blast and Beast Speech.
From there the rest of the build is Ranger.
Ranger 1 is where she gets an extra skill of Perception, Favored Enemy-Monstrosities with the language of Deep Speech and Natural Explorer Forest.
Ranger 2 is gives her the Fighting Style of Blind Fight and Spellcasting.
Ranger 3 allows her to become a Swarmkeeper. This level gives her Primeval Awarness, Gathered Swarm, and Swarmkeeper Magic. Gathered Swarm lets her take a swarm action after she lands an attack (in which will be her Eldritch Blast or a Melee attack). The swarm taking the form of Pixies just fits for the character.
Ranger 4 is the last level of this build with the feat Alert. Now she has the ability to move quicker than most while keeping her wits about her at all times.
With this combination of skills, feat and class features she now has access to area effecting abilities, great scouting abilities, and powerful spells to take the fight out of her foes.
Spells
High Elf Descent
Mold Earth
Warlock
Cantrip
Eldritch Blast
Friends
1st Level
Armor of Agathys
Expeditious Retreat
Sleep
Ranger
1st Level
Goodberry
Hunter’s Mark
Longstrider
Equipment
Standard Warlock Equipment with a focus on Quarterstaff and Sickle
Character sheet from DND Beyond