Falo-zara was chosen by her tribe to be the chosen sacrifice to a fey guardian of her tribe. Once a century a member of the tribe is selected and brought to a large alter high in the mountains. As Falo-zara awaited her dire fate a large wolf sprouting daisies from its back, calling itself Seldune, strode up to her. Seldune told Falo-zara that she would be trained in Sel’ka-Do, a martial art style developed to project the fury of the wild through a combination of fist and claw. First, she learned to harness the power of nature in order to change her form to mimic bestial forms. Then, she learned to harness her inner ki to enfuse her skills in unarmed combat with either feet of hoof. Now, she has learned to harness the fury of the beast along with her inner Ki in order to defeat any foe that would despoil the natural places of the world.
Falo-zara
Race: Half Orc, +2 Str, +1 Con, Darkvision, Menacing, Relentless Endurance, Savage Attacks
Stats (27- point buy)
Str 8 Dex 15 Con 15 Int 8 Wis 15 Cha 8 (base stats)
Str 10 Dex 15 Con 16 Int 8 Wis 16 Cha 8 (racial and feat adjustment)
The three things that I wanted to achieve with this build are:
- Feral tansformations.
- Ki activated defense and offense.
- Fey powered training.
Race
For the Race of this build I went with Half Orc. This race gives her Darkvision, Menacing, Relentless Endurance, Savage Attacks and the Orc language,
Background
For Background I chose Outlander for her. This gives her Athletics, Survival, Tool Proficincy Drum, the language Sylvan and the Background Feature of Wanderer.
Class
For the Class make up of this build I went Druid 4 (Circle of the Moon)/Monk 2. With this combination of clases she gains access to any beast form of CR 1 or lower with the ability to swim added on, access to Unarmored Defense and Ki, and a variety of spells to enhance her melee potential. I would stagger her Monk and Druid levels till you get to level 2 in monk, then finish as a druid.
Druid 1 gives her the skills of Perception and Insight, the secret language of Druidic and Spellcasting.
Druid 2 gives her the ability of Wild Shape, access to the druid circle of the moon, Combat Wild Shape and Circle Forms features. Now she can heal as a bonus action in her animal form and transform into her form as a bonus action as well.
Druid 3 increases her spellcasting to 2nd level spells.
Druid 4 is where she picks up Wild Shape Improvement and access to the feat Fey Touched (Wisdom) with the extra spell of Hex.
Monk 1 gives her access to Unarmored Defense and Martial Arts.
Monk 2 is where she picks up Ki.
With this combination of skills, feat and class features she now has access to potent spellcasting, increased AC in animal forms via Wisdom stat and Ki effects, multiple levels of temp hit points via animal forms, and access to Shillelagh plus marial arts fighting. This is the essence of the Sel’ka-Do style.
Spells
Fey Touched (Wisdom)
Misty Step
Hex
Druid
Cantrip
Produce Flame
Shape Water
Shillelagh
1st Level
Charm Person
Healing Word
Longstrider
Thunderwave
2nd Level
Flaming Sphere
Heat Metal
Summon Beast
Equipment
Standard Druid Equipment.
Character sheet from DND Beyond