Gremma Ungart is the sixth child and only daughter of Revna and Dragur Ungart. With so many brothers she learned how to deal with making deals and dealing with stubborn mindsets. This education helped her when she became a minor courtier to a human kingdom on behalf of her clan. One day her caravan was attacked by goblin worg riders and was one of the few to survive their deadly encounter. She found her faith in that battle and learned that life is precious and she was one to hold onto it to the bitter end. With that she became a cleric of life, and uses the power granted her, to keep life protected at all cost.
Gremma Ungart
Race: Hill Dwarf,+2 Con, +1 Wis, Darkvision, Dwarven Resilience, Dwarven Combat Training, Tool Proficinecy Stonecunning, Dwarven Toughness
Stats (27- point buy)
Str 12 Dex 12 Con 15 Int 9 Wis 13 Cha 12 (base stats)
Str 12 Dex 12 Con 13 Int 15 Wis 10 Cha 14 (racial and feat adjustment)
The three things that I wanted to achieve with this build are:
- A ton of hit points
- Frustratingly amounts of healing options.
- Frontline defender.
Race
For Race of this build I went Hill Dwarf. With this race she gets Darkvision 60′, advantage to saves against poison, ability to use dwarven style weapons, Mason’s tools for an extra proficiency, history bonuses on stonework, and extra hit points per level. This race is helpful for bolstering hit points and increasing her frontline potential.
Background
For Background I chose Courtier. This background grants her the skills of Persuasion and Perception, and the languages of Elvish and Celestial. She also gains the feature of Court Functionary which allows her to navigate noble courts and government better than most.
Class
For the Class make up of this build I went with a full six levels of Cleric (Life Domain). This combination gives her superior healing options, potent spell power and amazing defensive capability.
Cleric 1 is the starting class for Gremma . With this level she gains Medicine and Insight, heavy armor proficiency and Disciple of Life. Disciple of Life allows Gremma’s healing spells to be more potent, gifting another 2 hit points plus the spell level.
The rest of Gremma’s build is the continued path of Cleric (Life Domain).
Cleric 2 grants Channel Divinity options of Turn Undead or Preserve Life. This gives her another pool healing once her spells run out and comes back on a short or long rest.
Cleric 3 gives Gremma access to second level spells.
Cleric 4 is the level where she gains the feat Dwarven Fortitude. This feat allows an increase to Con and whenever she uses the Dodge action she can spend one of her Hit Die to heal herself. This increases her potential of surviving a dangerous encounter.
Cleric 5 gives Gremma access to third level spells and the feature of Destroy Undead. Now she can destroy lesser undead with her Channel Divinity.
Cleric 6 is the capstone for Gremma with the feature of Blessed Healer. With Blessed Healer when she cast a first level healing spell or higher she can also heal herself a little as well.
Spells
Cantrip
Sacred Flame
Spare the Dying
Thaumaturgy
Toll the Dead
1st Level
Bless
Cure Wounds
Guiding Bolt
Healing Word
Inflict Wounds
Protection from Evil and Good
2nd Level
Enhance Ability
Find Traps
Hold Person
Lesser Restoration
Spiritual Weapon
3rd Level
Beacon of Hope
Revivify
Spirit Guardians
Equipment
Standard Cleric Equipment with a focus on a warhammer and handaxe.
Character sheet from DND Beyond